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In our experience a discussion on gender generates genuine discomfort in some, boredom in some others and intense mental agitation in most. Sustaining a meaningful dialogue over a long period of time during workshop can be difficult. Field functionaries, often concerned and dealing with tangible realities of day to day work, may find it difficult to remain focused through out a long conceptual discussion.
Energizers and other breaks in the rhythm of an exercise, like asking participants to get up and sit in such a way that everyone gets light or can be seen or heard, can be extremely useful to provide participants a breathing space and refocus. Cramps in the leg can be a real distraction for older participants from the field. These little games / activities also ensure that participants do not go back to their comfortable niches, seats and slip into passivity.
In our experience, any activity or energizer, which makes participants get up, move, think, shout & LAUGH, is of infinitely more value than the few minutes it might take out of the workshop schedule. With some practice it might be possible to conclude such activities in under ten minutes and return to workshop theme.
There are many energizers available to facilitators. Many more can be invented by creative facilitators. We mention here just four, which we used frequently under different circumstances and found quite useful.
1. Boom Out: Participants stand in a circle. Facilitator explains the rule:
- Numbers will be counted aloud by the participant starting from 1.
- But numbers containing “4” or divisible by “4”, like 14, 16, 20 etc. will be replaced by a loud ‘BOOM’.
- If you make a mistake, you come and stand in the center. Person next to you, will continue from the next number. If Anil was at number 14, and said “14” or anything other than “BOOM” or took a lot of time thinking about it, Anil will be out and will go to the center. Meera, next to Anil, will carry on and say “15” – not “14”.
Apparently, from “40” onwards, participants will be booming out till “50” is reached. When played fast, it makes everyone exceptionally alert and awake and generates a lot of fun.
Variations: The trigger number can be even 2 or 3. Word BOOM can be replaced by any fun word. Another variation is ‘Double speed Boom out’. Here, the person booming out, raises right or left hand bent above head and pointing to side. Whichever side the hand points, numbering moves in that direction. We used it frequently, 3-4 times in a 3 day workshop, starting from simpler versions and ending with double speed variety.
Remember: This game can be played only with those who know number tables.
2. AAI Bole (Mother says): The group stands in a circle. The facilitator casually asks: Whom do you always obey? Do you all obey your mother?
The answer is invariably ‘yes’. Aai in Marathi means mother. The facilitator now says: OK, we will find out how obedient you are - and goes on to explain the rules:
Facilitator will use two kinds of commands. One with a prefix (AAI - BOLE), other without it. Only the first kind of command has to be obeyed – because mother is giving it! Commands themselves are simple but repetitive and funny:
Close Right eye.
Raise Left hand.
Twirl your left ear.
Open your mouth.
Raise both hands. etc
Every now and then, two kinds of commands are mixed and given in close proximity, with a result that one that should be obeyed, is ignored or the other way around. Participants make these mistakes and are requested to stand in the center or to one side. Finally a small number of very alert participants are left who have survived all the tricks and refuse to get out. Facilitator now uses a clever, if slightly unethical, ruse:
“OK, friends. Most participants are out. Just three of you are left in this large circle. Why don’t you all come closer so that I can see you better?”
Everyone moves into a tight circle, and everyone is declared out, since this wasn’t mother’s command! Obviously, this ruse works only once with a group!
3. Long ago, there was a king…
This is a number game which can be played in a hall. The facilitator stands in the center and tells a story loudly. Participants move around her in a circle. Whenever there is a number mentioned in the story, participants have to stop and make small groups consisting of that many members. The story can ramble any which way with random numbers: ‘The king had four queens… One queen had two princes .. and so on’. Those who don’t fit in any group, get out and sit in the center. Eventually just 2 participants are left. They could be congratulated and asked to recap tool 3 and 4!
4. Naani - Paani[1]
The group stands in a circle with the facilitator in the centre. Members have to jump in ‘water’ (one step ahead) when they hear Paani or leap back to original position, which represents maternal grandmother’s home (Naani) on the other command. To confuse participants, the facilitator may jump in the wrong direction with Naani or Paani command. This jumping back and forth rapidly can be quite useful in a post lunch session!
Games number 2,3 and 4 are quite suited to participants from rural background.


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BAIF[2]
BAIF, a
leading voluntary agency in India, was started by Manibhai Desai, a disciple of
Gandhi ji, in 1967. Its mission is to “create opportunities of gainful self
employment for rural families especially disadvantaged sections, ensuring
sustainable livelihood, enriched environment, improved quality of life and good
human values”. To achieve this mission, the approach followed in the program is
(See http://www.baif.com for more information on
BAIF).
Swayamsiddha
Background
‘Swayamsiddha’, is a comprehensive project to
empower women by addressing their special health and socio-economic development
needs. BAIF contemplated a project focused on women’s health and empowerment,
in order to focus interventions on gender integration and to consolidate the
scattered and diverse but rich field experiences.
Swayamsiddha
Objectives:
The General Objective of the
project is: “To improve rural women’s (and girls’) health, and empower them to
address their own needs by initiating gender responsive collective actions and institutionalizing
processes in 10 selected project areas in 7 states in India, building on
ongoing work of BAIF and selected NGOs.”
Swayamsiddha
project builds on a 10-year history of collaboration between IDRC and BAIF and
is designed to reach about 75 villages and provide benefits to the women
members of community-based organisations as well as their families. By the
conclusion of the project, it is anticipated that there will be an improvement
in the health of rural women and girls, as a result of their empowerment to
address their own socio-economic and development needs. To support the changes
that are needed for these improvements to occur, the project has specific
objectives:
Implementation:
The project was started its implementation in July 2000. This project is being implemented at 9 locations in 6 states by 9 Partner Organizations.
|
No |
State |
Area |
Implementing
Organization |
|
1 |
Gujrat |
Vansda (Valsad) |
DHRUVA* |
|
2 |
Gujrat |
Nanodara(Ahemadabad) |
GRISERV* |
|
3 |
Karnataka |
Tiptur (Tumkur) |
BIRD-K* |
|
4 |
Maharashtra |
Junnar (Pune) |
CHAITANYA |
|
5 |
Maharashtra |
Jawhar (Thane) |
MITTRA* |
|
6 |
Maharashtra |
Andur (Osmanabad) |
Halo Medical Foundation |
|
7 |
Madhya Pradesh |
Lateri (Vidisha) |
SPESD* |
|
8 |
Rajsthan |
Ghatol (Banswada) |
RRIDMA* |
|
9 |
Uttar Pradesh |
Chitrakut |
BIRD-UP* |
(Marked with * are BAIF states societies.)
Swayamsiddha Approach
Gender
integration, Action Research, Health, Ecosystem Approaches to Human Health,
Institutionalization and Networking are some of the major components of this
project along with rigorous Monitoring and Evaluation.
It is expected that this project will create a significant impact and generate substantial learning on approaches and strategies for initiating gender responsive development process, which will specially address women’s health and empowerment issues.
The project
has been designed to integrate gender equity into the project activities and
approaches. Gender equity was a critical component in the project design from
the outset. Throughout the design stage
there was a clear attempt to identify and address gender biases in developing
outcomes, identifying barriers, and selecting activities. In framing many of the project objectives
care has been taken to move beyond a WID approach (or simply targeting women)
to a more integrated understanding of gender and equity.
The implementation approach is to initiate empowering processes with groups of local women and men. Formation of community level organizations and building the capacities of women and men